This post will talk about how I think when I create my characters posts. Picking the right skills for your character comes down to a lot of variables that only have to be taken in account if you’re a big nerd who wants to optimise.
Also, this post is pretty long and not edited in the slightest. It’s on the other hand pretty informative if you can read it through.
(After 1700 words I came up with a small rule of thumb.
The total stamina cost for your skills shouldn’t be higher than the number of skills you have and never higher than your total stamina.)
I’ve sometimes tried explaining to my players why a particular skill should or should not be bought on a character and seldom do they listen. They have their own way of thinking that I obviously disagree with, partly because players often just pick the skills that look cool. Of course this is fine but then they whine when I win a mission not realising that it could have come down to them picking a better tool for the job and not me being “lucky” with my draws and rolls.
I also obviously think a LOT more than the average player about this sort of thing as evidenced by this blog…
Anyway, you’ve beat First Blood and got your experience point. Should you buy a skill or save it up for a twopointer?
The short answer is; Buy a skill.
The long answer is that the game gets a lot harder at this point and victories often snowball the team into more victories. You’ll get more gold to buy better equipment which is mandatory against the tougher quests. If you lost First Blood for some reason and the OL is a dick and picks Castle Daerion then MAYBE save your experience since you’re most likely screwed anyway. The twopointers are occasionally amazing (like Whirlwind) which could help you turn it around but in most cases you should a one-pointer.
What about after A Fat Goblin or whatever you picked? In most cases you should instead save your experience for a two-pointer unless you’re opting for a specific build like Advance+Challenge or Concoction+Inky Substance.
Your first three-four experience is often the base of your build and should be tailored to your team and character. For example, having 5 Stamina means you’ll get a lot of mileage out of your rest actions and can use more skills. The heros stamina is often a lot more important than his speed. A measly 3 Stamina means you generally shouldn’t get skills that costs 2S to activate not to mention the ones that cost 3S.
In Descent you’re usually in some way in a big hurry. People spend a lot of stamina for movement points so they can rush to chokepoints or objectives. You’ll have to rest at times but you obviously want to do it as little as possible. So getting two skills that cost stamina for your first experience either means you’ll be resting a lot, never spend stamina on movement or not using your skills very often. All are bad but the third one is especially stupid, why buy the skill if you’re not able to use it consistently. While Counterattack looks a lot cooler than Brute, Brute won’t ever cost you a single point of stamina and will probably save the team actions since they’ll have to revive you less.
Blessed Strike is another example. While I can understand you wanting to help the team how often do you stand next to a monster and someone who is damaged while having a bit of damage as well as both stamina and an action to spare? Every turn? No way. You can probably pull it off every three turns meaning maybe two or three times per encounter. If you have a knight with defend it gets more better but then again, Armor of Faith beats it out in that case as well. Armor of Faith just boosts the skill you’re already pretty much every single turn without adding extra stamina expidenture or costing an action.
The basics of Descent is that you’re on a severe action Stamina-budget. If you don’t think you can use your skill at least every other turn, you probably shouldn’t buy it. If you have to rest every other turn just to keep using your skills, you probably bought the wrong ones.
The best skills are the ones that lets you save actions for low stamina. Advance is absolutely amazing since it’s a free movement and attack for 1S. Sure, you have to kill something for it but for 1 xp, doing this every other turn is a lot of free actions. Same with Exploding Rune, it saves you a buttload of attacks while forcing the OL to spread out his minions. Sneaky is extra damage and free actions, for no stamina. Sure, not all the time but again, it’s free.
Bad skills are generally ones that cost a lot of stamina and an action. Earthen Anguish and Corpse Blast are both awful in that you first have to spend an action and a stamina to enable you to use the skill and then another stamina and action for a slightly better Exploding Rune. Maybe you have time for this once per encounter since you also have to move away not to Blast yourself. The only upside to these skills is that the OL will focus down your summons so you won’t get move and blast the next round. On the other hand, resummoning your minions all the time is costly.
Generally the twos are the most cost-effective skills and most of the time you should buy two of them. With one or two 1’s and two 2’s you’re down 5-6 xp which means you’re now into act 2. You’re probably considering saving up for a 3. Is it worth it?
Short answer; Probably not.
Long answer; The threes are most of the time very specialised. They can’t be too good since then people will just skip the twos but again, they cost 3 xp so they should be impressive. The result is skills that are at times incredible but most of the time a big meh.
The Berserkers Death Rage and Execute are prime examples. Death Rage is great if you’re low on health, especially if you also bought Brute. This means you’re carrying objective tokens, otherwise the OL WILL ignore you. No Overlord should ever hit a Berserker with Death Rage unless he absolutely has to. It’s just stupid. So on the quests that don’t recquire a carrier the skill is shit. The final mission for example which is around the time you can afford it unless you rushed the skill and skipped Whirlwind (You should never do this).
Execute is on the other hand freaking expensive and only interesting against large minions. Against multiple smaller ones you have Whirlwind which when I think about it Execute stacks with. But again, Weapon Mastery is free and an extra Surge can mean two or three extra damage or a stamina-point.
For the Disciple, Radiant Light is the big ultimate but how often can you really use it? Three stamina for on average two damage and two points of healing. The overlords free will again makes it shit as this is mainly interesting against lots of smaller enemies like Goblin Archers and Spiders. If you buy Radiant Light he won’t pick smaller enemies anymore which I guess might be good but does in general make no difference.
Holy Power is instead free and improves your already existent skill that you’re using pretty much every turn.
There’s more examples of huge nukes that the overlord can simply plan around or skills like Vigor that expects you to constantly attack as a Spiritspeaker even though their offensive skills are really crappy. Unless a 3-pointer is essential for your build you should buy more one’s and two’s instead since they’re often a more costeffective and generalised.
You’re always on a budget in Descent. You only have two actions each turn and they have to be used optimally so buying skills you’ll only use once per encounter or even quest is always worse than buying ones with less impressive benefits that can be used often for a lower cost. It adds up. If your healer gets knocked out and you can’t clear the mobs around him because you bought freakin Death Rage the OL will probably get to knock out him again as soon as someone revives him. You can of course let him just lie there but that means two less actions per player round and having him stand up in the middle of a pack you can’t clear is just giving the OL free cards. Maybe the whole team has to go back and save him costing them a round or two meaning less search markers or a lost encounter which in turn means less gold, worse gear and more lost search markers, gold and in effect lost quests. Please, unless you want the OL to win the campaign don’t buy skills you can’t use. They might look cool on paper but then you roll a X on your Break The Rune and wonder why you didn’t get Iron Will instead.
Very short version of it all;
If you have 5 Stamina, skills for 2 or even 3 Stamina are playable but never get more than one.
If you have 4 Stamina, the same applies only it should probably be the only skill that costs stamina since you won’t be able to use others without resting all the time.
If you only have 3 stamina skills that cost more than 1 stamina to use are generally a big no-no since they in effect recquires a Rest action, a whole extra action just to make up for lost stamina.
At most you should buy three skills that cost stamina not counting your starting skill but it should never be all of your skills. Buy a one that costs a single stamina and maybe a two that costs one stamina but never say Quaking Word and Molten Fury. They might look incredibly fancy together but getting Stone Tongue or Ley Lines instead makes you more versatile and free.
The option is to not use your skills which is retarded.
So in conclusion, the total stamina cost for your skills shouldn’t be higher than the amount of skills you have and never higher than your total stamina.
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